Title | ||
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Smartlife Smart Clothing Gamification To Promote Energy-Related Behaviours Among Adolescents |
Abstract | ||
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Inactivity and high sedentary behavior among adolescents are main societal problems. Unhealthy lifestyles place a large burden on society and promoting healthy lifestyles is thus key for health, wellness and economic prosperity. These non communicable diseases and unhealthy lifestyles furthermore occur more often among lower socio-economic groups, which indicates a need for healthy lifestyle promotion programs to help reduce health inequalities and improve social inclusion. The SmartLife project aims to create a mobile game that requires lower body movement, and is personalized by physiological feedback measured by smart textiles. Personalization via smart textiles can present a game challenge achievable for the current fitness level of the player and can adjust this based on activity levels during game play. This approach can improve current exergames to achieve a higher level of intensity in physical activity, needed to create a health impact, and can do so considering what is achievable for the person and hence reduce drop-out and injury risks. |
Year | Venue | Keywords |
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2017 | 2017 INTERNATIONAL CONFERENCE ON ENGINEERING, TECHNOLOGY AND INNOVATION (ICE/ITMC) | e-health, exergames, smart textiles, data analytics |
DocType | ISSN | Citations |
Conference | 2334-315X | 0 |
PageRank | References | Authors |
0.34 | 0 | 9 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ruben Costa | 1 | 6 | 7.69 |
Pedro Oliveira | 2 | 5 | 2.22 |
António Grilo | 3 | 0 | 0.68 |
Ayla Schwarz | 4 | 0 | 0.68 |
Greet Cardon | 5 | 4 | 2.15 |
Ann Desmet | 6 | 52 | 5.74 |
Josue Ferri | 7 | 0 | 0.34 |
Jorge Domenech | 8 | 0 | 0.34 |
Andrew Pomazanskyi | 9 | 0 | 0.68 |