Title
Exploring Instructional Support Design in an Educational Game for K-12 Computing Education.
Abstract
Instructional supports (Supports) help students learn more effectively in intelligent tutoring systems and gamified educational environments. However, the implementation and success of Supports vary by environment. We explored Support design in an educational programming game, BOTS, implementing three different strategies: instructional text (Text), worked examples (Examples) and buggy code (Bugs). These strategies are adapted from promising Supports in other domains and motivated by established educational theory. We evaluated our Supports through a pilot study with middle school students. Our results suggest Bugs may be a promising strategy, as demonstrated by the lower completion time and solution code length in assessment puzzles. We end reflecting on our design decisions providing recommendations for future iterations. Our motivations, design process, and study's results provide insight into the design of Supports for programming games.
Year
DOI
Venue
2018
10.1145/3159450.3159519
SIGCSE '18: The 49th ACM Technical Symposium on Computer Science Education Baltimore Maryland USA February, 2018
Field
DocType
ISBN
Computer science,Educational game,Education theory,Cognitive load,Design process,Multimedia,Debugging
Conference
978-1-4503-5103-4
Citations 
PageRank 
References 
1
0.36
9
Authors
3
Name
Order
Citations
PageRank
Rui Zhi1114.48
Nicholas Lytle257.89
Thomas W. Price37619.27