Abstract | ||
---|---|---|
•Gamification improves engagement but there is no data of the effective improvement.•Smartphones are being used in the treatment of depression due to their discreet use.•Works do not analyze the side effects of using gamification in depression treatment. |
Year | DOI | Venue |
---|---|---|
2018 | 10.1016/j.tele.2017.11.002 | Telematics and Informatics |
Keywords | Field | DocType |
Systematic mapping study,Gamification,Serious games,Depression | Sadness,World Wide Web,Virtual reality,Computer science,Public relations,Wearable computer,Systematic mapping,Web application,Cognitive behavioral therapy,Applied psychology | Journal |
Volume | Issue | ISSN |
35 | 1 | 0736-5853 |
Citations | PageRank | References |
0 | 0.34 | 8 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Lucas Pfeiffer Salomão Dias | 1 | 1 | 0.69 |
Jorge Luis Victória Barbosa | 2 | 73 | 29.37 |
Henrique Damasceno Vianna | 3 | 8 | 3.82 |