Abstract | ||
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The ability of machine-based agents to play games in human-like fashion is considered a benchmark of progress in AI. In this paper, we introduce the first computational model aimed at Pictionary, the popular word-guessing social game. We first introduce Sketch-QA, an elementary version of Visual Question Answering task. Styled after Pictionary, Sketch-QA uses incrementally accumulated sketch stroke sequences as visual data. Notably, Sketch-QA involves asking a fixed question ("What object is being drawn?") and gathering open-ended guess-words from human guessers. To mimic Pictionary-style guessing, we propose a deep neural model which generates guess-words in response to temporally evolving human-drawn sketches. Our model even makes human-like mistakes while guessing, thus amplifying the human mimicry factor. We evaluate our model on the large-scale guess-word dataset generated via Sketch-QA task and compare with various baselines. We also conduct a Visual Turing Test to obtain human impressions of the guess-words generated by humans and our model. Experimental results demonstrate the promise of our approach for Pictionary and similarly themed games. |
Year | Venue | DocType |
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2018 | THIRTY-SECOND AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE / THIRTIETH INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE / EIGHTH AAAI SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE | Conference |
Volume | Citations | PageRank |
abs/1801.09356 | 0 | 0.34 |
References | Authors | |
24 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ravi Kiran Sarvadevabhatla | 1 | 7 | 8.41 |
Shiv Surya | 2 | 0 | 1.01 |
Trisha Mittal | 3 | 0 | 0.68 |
R. Venkatesh Babu | 4 | 1046 | 84.83 |