Title
Game of Sketches: Deep Recurrent Models of Pictionary-style Word Guessing.
Abstract
The ability of machine-based agents to play games in human-like fashion is considered a benchmark of progress in AI. In this paper, we introduce the first computational model aimed at Pictionary, the popular word-guessing social game. We first introduce Sketch-QA, an elementary version of Visual Question Answering task. Styled after Pictionary, Sketch-QA uses incrementally accumulated sketch stroke sequences as visual data. Notably, Sketch-QA involves asking a fixed question ("What object is being drawn?") and gathering open-ended guess-words from human guessers. To mimic Pictionary-style guessing, we propose a deep neural model which generates guess-words in response to temporally evolving human-drawn sketches. Our model even makes human-like mistakes while guessing, thus amplifying the human mimicry factor. We evaluate our model on the large-scale guess-word dataset generated via Sketch-QA task and compare with various baselines. We also conduct a Visual Turing Test to obtain human impressions of the guess-words generated by humans and our model. Experimental results demonstrate the promise of our approach for Pictionary and similarly themed games.
Year
Venue
DocType
2018
THIRTY-SECOND AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE / THIRTIETH INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE / EIGHTH AAAI SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE
Conference
Volume
Citations 
PageRank 
abs/1801.09356
0
0.34
References 
Authors
24
4
Name
Order
Citations
PageRank
Ravi Kiran Sarvadevabhatla178.41
Shiv Surya201.01
Trisha Mittal300.68
R. Venkatesh Babu4104684.83