Title
Situated Game Level Editing in Augmented Reality.
Abstract
Level editors let end-users create custom levels and content within a given video game. In this paper, we explore the concept and design of Augmented reality game level editors. These new types of editors are not only spatial and embodied, but also situated, as they enable users to tailor games to the unique characteristics and emotional value of their own space. We present the design and implementation of a prototype level editor that runs on the Microsoft HoloLens. The editor enables users to add virtual content in their homes and add interactions through spatial trigger-action game-logic programming. We had pairs of students create games with the prototype and play each other's games. They reported that games are fun to make, play, and watch others play. Based on the design and evaluation, we propose guidelines for Augmented reality game-authoring tools for end users.
Year
DOI
Venue
2018
10.1145/3173225.3173230
TEI '18: Twelfth International Conference on Tangible, Embedded, and Embodied Interaction Stockholm Sweden March, 2018
Keywords
Field
DocType
Augmented Reality, Game Design, Level Editor, Spatial Programming, Trigger-Action Programming
Situated,End user,Computer science,Game design,Embodied cognition,Augmented reality,Human–computer interaction,Multimedia
Conference
ISBN
Citations 
PageRank 
978-1-4503-5568-1
4
0.44
References 
Authors
8
5
Name
Order
Citations
PageRank
Gary Ng140.44
Joon Gi Shin272.88
Alexander Plopski36017.15
christian sandor434541.34
Daniel Saakes57814.97