Abstract | ||
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Recent work in tangible interfaces, including widget sets like .NET Gadgeteer and Phidgets, has enabled prototyping of rich physical interaction at a handheld or tabletop scale. But it remains unclear how participants respond to physical widgets at larger scales. What kinds of interaction would larger widgets enable, and what kinds of systems - if any - can or should be built with them? We built unusually-sized widgets, or "mega-widgets" in order to explore this territory. We present the results of two iterations of building mega-widgets and accompanying user studies designed to help understand participants» reactions to mega-widgets and probe possible applications. Responses indicated, among other things, a correlation between widget size and the perceived size or importance of what it might control. Mega-widgets were also perceived as increasing the precision of user input control and providing a fun and playful element. We hope that knowledge gained from this exploratory work can help lay groundwork for further exploration of widgets at larger scales.
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Year | DOI | Venue |
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2018 | 10.1145/3173225.3173246 | TEI '18: Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
Stockholm
Sweden
March, 2018 |
Field | DocType | ISBN |
Physical interaction,Computer science,Human–computer interaction,Mobile device,User studies | Conference | 978-1-4503-5568-1 |
Citations | PageRank | References |
0 | 0.34 | 9 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Zann Anderson | 1 | 8 | 4.23 |
Michael Jones | 2 | 65 | 9.00 |
Kevin D. Seppi | 3 | 335 | 41.46 |