Title
Brain-Computer Interface Control in a Virtual Reality Environment and Applications for the Internet of Things.
Abstract
Brain-computer interfaces (BCIs) have enabled individuals to control devices, such as spellers, robotic arms, drones, and wheelchairs, but often these BCI applications are restricted to research laboratories. With the advent of virtual reality (VR) systems and the Internet of Things (IoT) we can couple these technologies to offer real-time control of a users virtual and physical environment. Likewise, BCI applications are often single-use with users having no control outside of the restrictions placed upon the applications at the time of creation. Therefore, there is a need to create a tool that allows users the flexibility to create and modularize aspects of BCI applications for control of IoT devices and VR environments. Using a popular video game engine, Unity, and coupling it with BCI2000, we can create diverse applications that give the end-user additional autonomy during the task at hand. We demonstrate the validity of controlling a Unity-based VR environment and several commercial IoT devices via direct neural interfacing processed through BCI2000.
Year
DOI
Venue
2018
10.1109/ACCESS.2018.2809453
IEEE ACCESS
Keywords
Field
DocType
Brain computer interface,virtual reality,Internet of Things,Unity,sensorimotor rhythms
Robotic arm,Virtual reality,Task analysis,Computer science,Internet of Things,Brain–computer interface,Computer network,Interfacing,Human–computer interaction,Graphical user interface,Drone
Journal
Volume
ISSN
Citations 
6
2169-3536
3
PageRank 
References 
Authors
0.41
0
2
Name
Order
Citations
PageRank
Christopher G. Coogan130.41
Bin He2852110.09