Abstract | ||
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ProsocialLearn is a digital pro-social games platform. The ProsocialLearn project has delivered a series of disruptive innovations for the production and distribution of pro-social digital games that engage children (7-10 years old). Additionally it has stimulated technology transfer from the games industry to the educational sector. ProsocialLearn fosters the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well as a distribution channel to deliver prosocial games to children and teachers in European schools. Furthermore, it provides a proven pro-social methodology to design digital games. The ProsocialLearn platform makes available a series of APIs, which game developers use to integrate many of the ProsocialLearn functions into games, i.e. emotion and engagement monitoring, in-game achievements, games adaptation based on Prosocial Learning Objectives (PLOs), and micro-transactions. |
Year | DOI | Venue |
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2018 | 10.1109/NTMS.2018.8328715 | 2018 9th IFIP International Conference on New Technologies, Mobility and Security (NTMS) |
Keywords | Field | DocType |
pro-social games,digital gaming platform,monitoring pro-social skills | Prosocial behavior,Computer science,Technology transfer,Communication channel,Computer network,Social exclusion,Game Developer,Multimedia | Conference |
ISBN | Citations | PageRank |
978-1-5386-3663-3 | 0 | 0.34 |
References | Authors | |
2 | 9 |
Name | Order | Citations | PageRank |
---|---|---|---|
Francesco D'Andria | 1 | 98 | 5.31 |
Jose Miguel Garrido | 2 | 0 | 0.34 |
Michael Boniface | 3 | 53 | 6.40 |
Stefano Modafferi | 4 | 201 | 17.00 |
Simon Crowle | 5 | 0 | 0.34 |
Lee Middleton | 6 | 0 | 0.34 |
Konstantinos C. Apostolakis | 7 | 39 | 6.82 |
Kosmas Dimitropoulos | 8 | 123 | 22.53 |
Petros Daras | 9 | 1129 | 131.72 |