Title
ProsocialLearn: A Prosocial Games Marketplace
Abstract
ProsocialLearn is a digital pro-social games platform. The ProsocialLearn project has delivered a series of disruptive innovations for the production and distribution of pro-social digital games that engage children (7-10 years old). Additionally it has stimulated technology transfer from the games industry to the educational sector. ProsocialLearn fosters the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well as a distribution channel to deliver prosocial games to children and teachers in European schools. Furthermore, it provides a proven pro-social methodology to design digital games. The ProsocialLearn platform makes available a series of APIs, which game developers use to integrate many of the ProsocialLearn functions into games, i.e. emotion and engagement monitoring, in-game achievements, games adaptation based on Prosocial Learning Objectives (PLOs), and micro-transactions.
Year
DOI
Venue
2018
10.1109/NTMS.2018.8328715
2018 9th IFIP International Conference on New Technologies, Mobility and Security (NTMS)
Keywords
Field
DocType
pro-social games,digital gaming platform,monitoring pro-social skills
Prosocial behavior,Computer science,Technology transfer,Communication channel,Computer network,Social exclusion,Game Developer,Multimedia
Conference
ISBN
Citations 
PageRank 
978-1-5386-3663-3
0
0.34
References 
Authors
2
9