Abstract | ||
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ABSTRACTSocial communication frequently includes nuanced nonverbal communication cues, including eye contact, gestures, facial expressions, body language, and tone of voice. This type of communication is central to face-to-face interaction, but can be challenging for children and adults with autism. Innovative technologies can provide support by augmenting human-delivered cuing and automated prompting. Specifically, immersive virtual reality (VR) offers an option to generalize social skill interventions by concretizing nonverbal information in real-time social interactions. In this work, we explore the design and evaluation of three nonverbal communication applications in immersive VR. The results of this work indicate that delivering real-time visualizations of proximity, speaker volume, and duration of one's speech is feasible in immersive VR and effective for real-time support for proximity regulation for children with autism. We conclude with design considerations for therapeutic VR systems. |
Year | DOI | Venue |
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2018 | 10.1145/3173574.3173778 | Conference on Human Factors in Computing Systems |
Keywords | Field | DocType |
Visualization, nonverbal communication, assistive technology, autism, proximity, prosody, immersive VR, accessibility | Autism,Computer science,Gesture,Body language,Social skills,Nonverbal communication,Facial expression,Human–computer interaction,Immersion (virtual reality),Eye contact | Conference |
Citations | PageRank | References |
3 | 0.37 | 16 |
Authors | ||
7 |
Name | Order | Citations | PageRank |
---|---|---|---|
LouAnne Boyd | 1 | 94 | 6.77 |
Saumya Gupta | 2 | 4 | 3.08 |
Sagar B. Vikmani | 3 | 3 | 0.37 |
Carlos Gutierrez | 4 | 24 | 3.32 |
Junxiang Yang | 5 | 3 | 0.37 |
Erik Linstead | 6 | 360 | 27.44 |
Gillian Hayes | 7 | 1852 | 155.64 |