Abstract | ||
---|---|---|
We introduce the Ambient Birdhouse, a novel IoT design for the home that seeks to encourage awareness and discovery of birds outside. People increasingly have routines and technologies that disconnect them from nature. Moreover birds are hard to come to know, seen but not heard, heard but not seen, or simply around when we are not. The Ambient Birdhouse aims to reconcile these positions, by using local bird media to leverage people's playfulness and curiosity, calmly sustain interest over time and ultimately to garner interest and engagement in nature and conservation projects. We trialled the Ambient Birdhouse with five families. Key findings are that the playful nature of the Birdhouse has an immediate grasp on children, and through them on the rest of the family. Children were prompt to learn bird calls, and invented and played games that involved the Birdhouse. Learning strategies emerged spontaneously from family routines and arrangements, with each family creating different moments and spaces for learning.
|
Year | DOI | Venue |
---|---|---|
2018 | 10.1145/3173574.3173971 | CHI |
Keywords | Field | DocType |
Birdhouse, Learning, Social Computing, Internet of Things | Internet privacy,Co-design,GRASP,Curiosity,Computer science,Ambient intelligence,Internet of Things,Human–computer interaction,Social internet of things,Social computing | Conference |
ISBN | Citations | PageRank |
978-1-4503-5620-6 | 0 | 0.34 |
References | Authors | |
15 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Alessandro Soro | 1 | 79 | 17.99 |
Margot Brereton | 2 | 458 | 74.48 |
Tshering Dema | 3 | 2 | 3.45 |
Jessica L. Oliver | 4 | 0 | 0.68 |
Min Zhen Chai | 5 | 2 | 1.43 |
Aloha May Hufana Ambe | 6 | 9 | 3.33 |