Title
Quantitative Assessment and Validation of a Stroke Rehabilitation Game
Abstract
We explore a quantitative assessment for a Microsoft Kinect-based stroke rehabilitation virtual reality (VR) video game, Mystic Isle, by evaluating three assessment metrics of player hand movement- maximum range (extension), peak velocity and mean velocity. We also analyze the left-right hand symmetry by visualizing trajectories of both hands throughout the game. Assessment metrics obtained by the Kinect-based game have been validated using a Vicon motion capture system. The percentage errors of maximum range and mean velocity are less than 10%. The peak velocity metric is more sensitive to noise and sampling rate with a percentage error up to 18%.
Year
DOI
Venue
2017
10.1109/CHASE.2017.90
2017 IEEE/ACM International Conference on Connected Health: Applications, Systems and Engineering Technologies (CHASE)
Keywords
Field
DocType
stroke rehabilitation game,assessment,validation
Motion capture,Rehabilitation,Computer vision,Virtual reality,Computer science,Simulation,Sampling (signal processing),Stroke,Artificial intelligence,Quantitative assessment,Trajectory
Conference
ISBN
Citations 
PageRank 
978-1-5090-4723-9
0
0.34
References 
Authors
0
3
Name
Order
Citations
PageRank
Mengxuan Ma111.76
Rachel Proffitt2254.17
Marjorie Skubic31045105.36