Title | ||
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Ten simple rules to create a serious game, illustrated with examples from structural biology. |
Abstract | ||
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Serious scientific games are games whose purpose is not only fun. In the field of science, the serious goals include crucial activities for scientists: outreach, teaching and research. The number of serious games is increasing rapidly, in particular citizen science games, games that allow people to produce and/or analyze scientific data. Interestingly, it is possible to build a set of rules providing a guideline to create or improve serious games. We present arguments gathered from our own experience ( Phylo , DocMolecules , HiRE-RNA contest and Pangu) as well as examples from the growing literature on scientific serious games. |
Year | Venue | Field |
---|---|---|
2018 | PLoS Computational Biology | Data science,Computer science,CONTEST,Outreach,Human learning,Social communication,Artificial intelligence,Citizen science,Bioinformatics |
DocType | Volume | Issue |
Journal | 14 | 3 |
Citations | PageRank | References |
1 | 0.38 | 11 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Marc Baaden | 1 | 89 | 10.75 |
Olivier Delalande | 2 | 14 | 2.68 |
Nicolas Ferey | 3 | 59 | 8.86 |
Samuela Pasquali | 4 | 3 | 1.07 |
Jérôme Waldispühl | 5 | 111 | 16.24 |
Antoine Taly | 6 | 1 | 0.72 |