Title
Ten simple rules to create a serious game, illustrated with examples from structural biology.
Abstract
Serious scientific games are games whose purpose is not only fun. In the field of science, the serious goals include crucial activities for scientists: outreach, teaching and research. The number of serious games is increasing rapidly, in particular citizen science games, games that allow people to produce and/or analyze scientific data. Interestingly, it is possible to build a set of rules providing a guideline to create or improve serious games. We present arguments gathered from our own experience ( Phylo , DocMolecules , HiRE-RNA contest and Pangu) as well as examples from the growing literature on scientific serious games.
Year
Venue
Field
2018
PLoS Computational Biology
Data science,Computer science,CONTEST,Outreach,Human learning,Social communication,Artificial intelligence,Citizen science,Bioinformatics
DocType
Volume
Issue
Journal
14
3
Citations 
PageRank 
References 
1
0.38
11
Authors
6
Name
Order
Citations
PageRank
Marc Baaden18910.75
Olivier Delalande2142.68
Nicolas Ferey3598.86
Samuela Pasquali431.07
Jérôme Waldispühl511116.24
Antoine Taly610.72