Title
Generative Design in Minecraft (GDMC), Settlement Generation Competition.
Abstract
This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce functional, aesthetically appealing and believable settlements adapted to a given Minecraft map---ideally at a level that can compete with human created designs. The aim of the competition is to advance procedural content generation for games, especially in overcoming the challenges of adaptive and holistic PCG. The paper introduces the technical details of the challenge, but mostly focuses on what challenges this competition provides and why they are scientifically relevant.
Year
DOI
Venue
2018
10.1145/3235765.3235814
FDG
DocType
Volume
ISSN
Conference
abs/1803.09853
In Foundations of Digital Games 2018 (FDG18), August 7-10, 2018, Malm\"o, Sweden. ACM, New York, NY, USA, 10 pages
Citations 
PageRank 
References 
2
0.39
18
Authors
4
Name
Order
Citations
PageRank
Christoph Salge16115.75
Michael Cerny Green2317.17
Rodrigo Canaan392.99
Julian Togelius42765219.94