Title
A Competitive Combat Strategy and Tactics in RTS Games AI and StarCraft.
Abstract
This paper presents a competitive combat strategy and tactics in RTS Games AI. To put it simply, if a player is building up base, he is losing out on creating an army and If he is building up his army, he is losing out on having a strong base. The key to winning, in StarCraft or any other RTS game is to balance strategy, tactics, macro and micro. To improve the game, one has to be able to keep track of everything that's going on over the entire map. And one must be able to give orders quickly and efficiently so in this paper we propose a competitive battle strategy with the help of a plot and decision tree. We simulate the strategy in MicroRTS developed in java EE by conducting a game-play between human player and MicroRTS AI (Game AI), though our proposed strategy out-performs the Game AI rarely as we did not account game playing-speed that makes a huge difference in victory but at least we succeeded in introducing a strategy that could well compete the Game AI and may defeat it but rarely.
Year
DOI
Venue
2017
10.1007/978-3-319-77383-4_1
ADVANCES IN MULTIMEDIA INFORMATION PROCESSING - PCM 2017, PT II
Keywords
Field
DocType
Combat strategy,Game AI,MicroRTS,Macro management,Real time strategy games,StarCraft
Computer vision,Decision tree,Computer security,Computer science,Victory,Artificial intelligence,Macro,Battle
Conference
Volume
ISSN
Citations 
10736
0302-9743
0
PageRank 
References 
Authors
0.34
9
7
Name
Order
Citations
PageRank
Adil Khan12211.68
kai yang2116.35
Yunsheng Fu3272.99
Fang Lou4173.07
Worku Jifara500.34
Feng Jiang67512.29
Liu Shaohui701.01