Title
Simulation of ring polymer melts with GPU acceleration.
Abstract
We implemented the elastic lattice polymer model on the GPU (Graphics Processing Unit), and show that the GPU is very efficient for polymer simulations of dense polymer melts. The implementation is able to perform up to 4.1⋅109 Monte Carlo moves per second. Compared to our standard CPU implementation, we find an effective speed-up of a factor 92. Using this GPU implementation we studied the equilibrium properties and the dynamics of non-concatenated ring polymers in a melt of such polymers, using Rouse modes. With increasing polymer length, we found a very slow transition to compactness with a growth exponent ν≈1/3. Numerically we find that the longest internal time scale of the polymer scales as N3.1, with N the molecular weight of the ring polymer.
Year
DOI
Venue
2018
10.1016/j.jcp.2018.02.027
Journal of Computational Physics
Keywords
Field
DocType
GPU,Ring polymers,Monte Carlo simulations,Chromatin organization
Monte Carlo method,Polymer,Computational physics,Lattice (order),Exponent,Mathematical analysis,Compact space,Acceleration,Graphics processing unit,Elasticity (economics),Mathematics
Journal
Volume
ISSN
Citations 
363
0021-9991
1
PageRank 
References 
Authors
0.39
4
2
Name
Order
Citations
PageRank
Raoul D. Schram130.83
Gerard T. Barkema2363.24