Abstract | ||
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Viking VR is a Virtual Reality exhibit through which viewers can experience the sights and sounds of a 9th Century Viking encampment. Created as part of a major museum exhibition, the experience was developed by an interdisciplinary team consisting of artists, archaeologists, curators and researchers. In this paper, approaches to the design of authentic, informative and compelling VR experiences for Cultural Heritage contexts are discussed. We also explore issues surrounding interaction design for the long-term deployment of VR experiences in museums and discuss the challenges of VR authoring workflows for interdisciplinary teams. |
Year | DOI | Venue |
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2018 | 10.1145/3196709.3196714 | DIS 2018: PROCEEDINGS OF THE 2018 DESIGNING INTERACTIVE SYSTEMS CONFERENCE |
Keywords | Field | DocType |
Cultural Heritage, archaeology, virtual reality, museums, digital art | Virtual reality,Software deployment,Interaction design,Visual arts,Cultural heritage,Exhibition,Sight,Digital art,Engineering,Workflow,Multimedia | Conference |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
9 |
Name | Order | Citations | PageRank |
---|---|---|---|
Guy Schofield | 1 | 226 | 19.21 |
Gareth Beale | 2 | 5 | 1.13 |
Nicole Beale | 3 | 0 | 0.34 |
Martin Fell | 4 | 0 | 0.34 |
Dawn Hadley | 5 | 0 | 0.34 |
Jonathan Hook | 6 | 243 | 24.62 |
Damian Murphy | 7 | 27 | 2.78 |
Julian D. Richards | 8 | 1 | 1.73 |
Lewis Thresh | 9 | 0 | 0.34 |