Abstract | ||
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Haptic devices have the potential to enhance the learning experience by foregrounding embodied, sensory and multi-modal elements of learning topics. In this paper, we report on-going work investigating a game prototype with haptic feedback for seven year old children's engagement with geometrical concepts as part of an iterative design study. Our findings include a new game play mode adopted by the children, that empowers the use of haptic feedback in game play and has the potential to enable the enactment of shape properties in the game play process. |
Year | DOI | Venue |
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2018 | 10.1145/3202185.3210771 | PROCEEDINGS OF THE 2018 ACM CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC 2018) |
Keywords | Field | DocType |
Haptic devices, Children's interaction, Embodied cognition, Multisensory, Learning | 3d shapes,Computer science,Embodied cognition,Human–computer interaction,Learning experience,Foregrounding,Iterative design,Multimedia,Haptic technology | Conference |
Citations | PageRank | References |
0 | 0.34 | 3 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Nikoleta Yiannoutsou | 1 | 0 | 0.34 |
Rose Johnson | 2 | 165 | 11.97 |
Sara Price | 3 | 0 | 2.37 |