Title
Get Well Soon! Human Factors' Influence On Cybersickness After Redirected Walking Exposure In Virtual Reality
Abstract
Cybersickness poses a crucial threat to applications in the domain of Virtual Reality. Yet, its predictors are insufficiently explored when redirection techniques are applied. Those techniques let users explore large virtual spaces by natural walking in a smaller tracked space. This is achieved by unnoticeably manipulating the user's virtual walking trajectory. Unfortunately, this also makes the application more prone to cause Cybersickness. We conducted a user study with a semi-structured interview to get quantitative and qualitative insights into this domain. Results show that Cybersickness arises, but also eases ten minutes after the exposure. Quantitative results indicate that a tolerance towards Cybersickness might be related to self-efficacy constructs and therefore learnable or trainable, while qualitative results indicate that users' endurance of Cybersickness is dependent on symptom factors such as intensity and duration, as well as factors of usage context and motivation. The role of Cybersickness in Virtual Reality environments is discussed in terms of the applicability of redirected walking techniques.
Year
DOI
Venue
2018
10.1007/978-3-319-91581-4_7
VIRTUAL, AUGMENTED AND MIXED REALITY: INTERACTION, NAVIGATION, VISUALIZATION, EMBODIMENT, AND SIMULATION, VAMR 2018, PT I
Keywords
Field
DocType
Virtual Reality, Cybersickness, Human Factors, Redirected walking, Rotation gain, Immersion
Virtual reality,Computer science,Redirected walking,Human–computer interaction,Immersion (virtual reality),Trajectory
Conference
Volume
ISSN
Citations 
10909
0302-9743
1
PageRank 
References 
Authors
0.37
32
5
Name
Order
Citations
PageRank
Julian Hildebrandt1100.83
Patric Schmitz2131.60
André Calero Valdez313425.44
Leif Kobbelt45783333.35
M. Ziefle5344.82