Title
A Practical GPU-accelerated Method for the Simulation of Naval Objects on Irregular Waves.
Abstract
This paper introduce a new method for real-time simulation of naval objects (such as vessels, ships, buoys and lifejackets) with six degrees of freedom on irregular waves. Thus method is based on hydrodynamic and hydrostatic pressure integration using uniformly distributed random points that are built on each simulation step. Such approach allows us fast and stable pressure integration for arbitrary vessel hull and wave shape.
Year
Venue
Field
2016
Eurographics (Posters)
Computer graphics (images),Computer science,Six degrees of freedom,Animation,Hull,Hydrostatic pressure
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
0
2
Name
Order
Citations
PageRank
Alexey Bezgodov1103.43
Andrey Karsakov2123.86