Title
Investigating social vulnerability in children using computer mediated role-play.
Abstract
Here, we report a study using computer role-play to investigate Disinhibited Social Engagement in 54 typically developing children aged 6, 8 and 10 years. Children completed 22 (theme-matched) vignettes and computerised scenarios that captured the themes of the specific symptoms of Disinhibited Social Engagement Disorder (DSM V, APA, 2013). Our newly created 22 "Paper pencil" vignettes and computer role-play scenarios were used in conjunction with the Strange Stories (O'Hare, Bremner, Nash, Happé & Pettigrew, 2009) and Parents and Teachers completed versions of the Relationship Problems Questionnaire (RPQ: Minnis et al., 2007). Our findings revealed the developmental (age) differences of social vulnerability/indiscriminate friendliness and potential advantages of computermediated role-play in comparison to “paper pencil” tasks. We argue that using a method of children role playing characters gives a better insight into children's true vulnerabilities. We discuss our findings in relation to using this methodology for clinicians and researchers to improve social skills in the most socially vulnerable children.
Year
DOI
Venue
2018
10.1016/j.compedu.2018.06.027
Computers & Education
Keywords
Field
DocType
Social vulnerability,Computer role-play,Disinhibited social engagement,Technologies for children,Theory of mind
Developmental psychology,Computer science,Disinhibited social engagement disorder,Social vulnerability,Social skills,Relationship problems,Pedagogy,Social engagement,Role playing,Vulnerability
Journal
Volume
ISSN
Citations 
125
0360-1315
0
PageRank 
References 
Authors
0.34
3
4
Name
Order
Citations
PageRank
Toni L. Fallon100.34
Ruth Aylett201.69
Helen Minnis301.35
Gnanathusharan Rajendran48413.00