Title
A Graph Transduction Game for Multi-target Tracking.
Abstract
Semi-supervised learning is a popular class of techniques to learn from labeled and unlabeled data. The paper proposes an application of a recently proposed approach of graph transduction that exploits game theoretic notions to the problem of multiple people tracking. Within the proposed framework, targets are considered as players of a multi-player non-cooperative game. The equilibria of the game is considered as a consistent labeling solution and thus an estimation of the target association in the sequence of frames. Patches of persons are extracted from the video frames using a HOG based detector and their similarity is modeled using distances among their covariance matrices. The solution we propose achieves satisfactory results on video surveillance datasets. The experiments show the robustness of the method even with a heavy unbalance between the number of labeled and unlabeled input patches.
Year
Venue
Field
2018
arXiv: Computer Vision and Pattern Recognition
Graph,Multi target tracking,Pattern recognition,Matrix (mathematics),Computer science,Robustness (computer science),Exploit,Game theoretic,Artificial intelligence,Detector,Covariance
DocType
Volume
Citations 
Journal
abs/1806.07227
0
PageRank 
References 
Authors
0.34
0
4
Name
Order
Citations
PageRank
Tewodros Mulugeta Dagnew100.68
Dalia Coppi2112.92
Marcello Pelillo31888150.33
Rita Cucchiara44174300.55