Title
A tablet game to target dyslexia screening in pre-readers.
Abstract
Using serious games to screen dyslexia has been a successful approach for English, German and Spanish. In a pilot study with a desktop game, we addressed pre-readers screening, that is, younger children who have not acquired reading or writing skills. Based on our results, we have redesigned the game content and new interactions with visual and musical cues. Hence, here we present a tablet game, DGames , which has the potential to predict dyslexia in pre-readers. This could contribute to around 10% of the population that is affected by dyslexia, as children will gain more time to learn to cope with the challenges of learning how to read and write.
Year
Venue
Field
2018
MobileHCI Adjunct
Sensory cue,Population,Musical,Cognitive psychology,Psychology,Writing skills,Dyslexia,German
DocType
Citations 
PageRank 
Conference
1
0.38
References 
Authors
2
3
Name
Order
Citations
PageRank
Maria Rauschenberger1317.49
Luz Rello233339.12
Ricardo Baeza-Yates36173635.97