Title
Cloud-oriented emotion feedback-based Exergames framework.
Abstract
Exergames platform can be more appealing to the users if they can interact with emotion. Therefore, in this paper, we propose an automatic emotion recognition system from speech to be embedded in the Exergames platform. While playing and doing exercise, the user expresses his or her feeling by uttering some phrases. The speech is recorded by an omnidirectional mic and transmitted to an emotion recognition server in a cloud environment, where the emotion (e.g. happy, sad or neutral) is recognized. For the recognition, we use MPEG-7 low-level audio features and a Gaussian mixture model based classifier. A tactile vibration is generated based on the emotion and feedback to the user for a real feeling. The user can thus have an instantaneous vibrational feeling based on his or her satisfaction. The recognized emotion can also be used as the user’s satisfaction of the framework on the fly without the need of a survey session. The experimental study and performance comparison show that the proposed framework has positive effects on the perception of physical activities.
Year
DOI
Venue
2018
10.1007/s11042-017-4621-1
Multimedia Tools Appl.
Keywords
Field
DocType
Emotion recognition, Obesity monitoring, Exergames
Computer science,Emotion recognition,Human–computer interaction,Artificial intelligence,Classifier (linguistics),Feeling,Computer vision,Omnidirectional antenna,On the fly,Multimedia,Perception,Mixture model,Cloud computing
Journal
Volume
Issue
ISSN
77
17
1380-7501
Citations 
PageRank 
References 
0
0.34
17
Authors
7
Name
Order
Citations
PageRank
M. Shamim Hossain1117183.62
Ghulam Muhammad277060.81
Muhammad Al-Qurishi37310.17
Mehedi Masud47726.95
ahmad almogren527435.54
Wadood Abdul65911.98
atif alamri7110869.29