Title
An inclusive educational game usable via screen reader on a touch-screen.
Abstract
Serious games are increasingly used for supporting education and many other activities via entertainment. Unfortunately, they are not accessible to visually-impaired people who have a very limited selection for games, especially in the mobile context. Usually they can only rely on specific games. Our aim is to investigate how to overcome this gap for visually-impaired people. For this, we are presenting a mobile educational game accessible also via screen reader on a touch-screen. Through the app we investigated: (1) a gesture-based interaction modality to perform exercises on a touch-screen when a screen reader is running; (2) an equal opportunity in enjoying perception also by those who cannot see the user interface. A pilot test confirmed a positive impact of the first prototype on the end-users.
Year
Venue
Field
2017
ACM SIGACCESS
USable,Screen reader,Mobile context,Computer science,Gesture,Entertainment,Educational game,Human–computer interaction,User interface,Multimedia,Perception
DocType
Volume
Citations 
Journal
119
0
PageRank 
References 
Authors
0.34
6
2
Name
Order
Citations
PageRank
Barbara Leporini142846.45
Eleonora Palmucci200.34