Abstract | ||
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Serious games are increasingly used for supporting education and many other activities via entertainment. Unfortunately, they are not accessible to visually-impaired people who have a very limited selection for games, especially in the mobile context. Usually they can only rely on specific games. Our aim is to investigate how to overcome this gap for visually-impaired people. For this, we are presenting a mobile educational game accessible also via screen reader on a touch-screen. Through the app we investigated: (1) a gesture-based interaction modality to perform exercises on a touch-screen when a screen reader is running; (2) an equal opportunity in enjoying perception also by those who cannot see the user interface. A pilot test confirmed a positive impact of the first prototype on the end-users.
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Year | Venue | Field |
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2017 | ACM SIGACCESS | USable,Screen reader,Mobile context,Computer science,Gesture,Entertainment,Educational game,Human–computer interaction,User interface,Multimedia,Perception |
DocType | Volume | Citations |
Journal | 119 | 0 |
PageRank | References | Authors |
0.34 | 6 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Barbara Leporini | 1 | 428 | 46.45 |
Eleonora Palmucci | 2 | 0 | 0.34 |