Title
VETO: An Immersive Virtual Environment for Tele-Operation.
Abstract
This work investigates an over-arching question: how can an immersive virtual environment be connected with its intelligent physical counterpart to allow for a more efficient man-machine collaboration. To this end, an immersive user interface for the purpose of robot tele-operation is designed. A large amount of sensory data is utilized to build models of the world and its inhabitants in a way that is intuitive to the operator and accurately represents the robot's real-world state and environment. The game client is capable of handling multiple users, much like a traditional multiplayer game, while visualizing multiple robotic agents operating within the real world. The proposed Virtual Environment for Tele-Operation (VETO) architecture is a tele-operation system that provides a feature-rich framework to implement robotic agents into an immersive end-user game interface. Game levels are generated dynamically on a Graphic Processing Unit or GPU-accelerated server based on real-world sensor data from the robotic agents. A set of user studies are conducted to validate the performance of the proposed architecture compared to traditional tele-robotic applications. The experimental results show significant improvements in both task completion time and task completion rate over traditional tools.
Year
DOI
Venue
2018
10.3390/robotics7020026
ROBOTICS
Keywords
Field
DocType
immersive virtual environments,tele-operation,immersive game clients,dynamic level generation,sensory fusion,autonomous operation
Architecture,Virtual machine,Control engineering,Human–computer interaction,Game client,Immersion (virtual reality),Engineering,User interface,Robot,Multiplayer game,Veto
Journal
Volume
Issue
ISSN
7
2.0
2218-6581
Citations 
PageRank 
References 
1
0.37
5
Authors
7