Title | ||
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NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics. |
Abstract | ||
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In this paper we present a new visual novel system "NOVELICA" which employed Japanese anime like character agent and segmented the lesson to conversation size. It is designed to make exciting pace like an entertainment content than ordinary lessons and it is easier to control progression than video learning. We compared with NOVELICA to previous visual novel system and video learning system. And we found that NOVELICA can reduce stress and keeping arousal in learning mathematics, and it makes easier to touch mathematics content. |
Year | DOI | Venue |
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2018 | 10.1007/978-3-319-99426-0_39 | Lecture Notes in Computer Science |
Keywords | Field | DocType |
e-Learning,Remedial education,Math anxiety,Video learning,Visual novel,Instructional pacing | Arousal,Pace,Conversation,Mathematical anxiety,Entertainment,Cognitive psychology,Remedial education,Anime,Feeling | Conference |
Volume | ISSN | Citations |
11112 | 0302-9743 | 0 |
PageRank | References | Authors |
0.34 | 1 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Nobumitsu Shikine | 1 | 1 | 1.30 |
Toshimasa Yamanaka | 2 | 1 | 2.99 |
Letizia Jaccheri | 3 | 438 | 48.21 |
Javier Gómez | 4 | 18 | 9.19 |
Junichi Hoshino | 5 | 181 | 47.34 |