Title
Simulating Bokeh Effect with Kinect.
Abstract
Bokeh effect is an artistic effect in photography, which is the out-of-focus blur caused by the camera lens, typically, professional cameras with wide aperture lenses are necessary to obtain the Bokeh effect. In this paper, we propose a computational method to simulate the Bokeh effect with the RGBD data captured by Kinect. The proposed method first refines the depth map by modeling it as an optimization problem with the guidance of the corresponding RGB image; the size of the filter kernel is calculated from the refined depth map afterwards, finally, the RGB image with Bokeh effect is computed by filtering with the varying-sized and varying-shaped kernels. We have conducted experiment on 4 sets of data, and the experiment result suggests that the proposed method is optimistic in computing natural Bokeh effect.
Year
DOI
Venue
2018
10.1007/978-3-030-00776-8_67
ADVANCES IN MULTIMEDIA INFORMATION PROCESSING, PT I
Keywords
Field
DocType
Bokeh effect,Depth map refinement,Filter,Kinect
Aperture,Computer vision,Computer science,Filter (signal processing),Camera lens,Photography,Lens (optics),Kernel adaptive filter,Artificial intelligence,Depth map,Bokeh
Conference
Volume
ISSN
Citations 
11164
0302-9743
1
PageRank 
References 
Authors
0.35
7
5
Name
Order
Citations
PageRank
Yang Yang112328.79
Huiwen Bian210.35
Yanhong Peng310.35
Xiangjun Shen45013.58
He-Ping Song573.32