Title
Drawing without replacement as a game mechanic.
Abstract
We introduce several deck of cards and dice models that can be used to represent stochastic outcomes in tabletop games. We analyze these using a toy game introduced as a Micro Combat game. By simulating the outcome of the game with these different models we can analyze them in terms of their salience, disparity, fairness and obfuscation. We expect this analysis to help designers choose the method that best suits their intended experience.
Year
Venue
Field
2018
FDG
Standard 52-card deck,Game mechanics,Computer science,Obfuscation,Dice,Salience (language),Multimedia,Randomness
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
0
5
Name
Order
Citations
PageRank
Fernando de Mesentier Silva1175.61
Christoph Salge26115.75
Aaron Isaksen3585.94
Julian Togelius42765219.94
andrew nealen5117553.78