Title
A Socio-Technical System Based on Gamification Towards Energy Savings
Abstract
This paper presents a gamification methodology and ICT solution currently under development in the enCOMPASS European project, which aims at implementing and validating an integrated socio-technical approach to behavioral change for energy saving. To this aim, innovative user-friendly digital tools are being developed to make energy data consumption available and understandable for different categories of users and stakeholders (household residents, office employees, school pupils, building managers, and utilities operators) and to enable their collaboration to achieve energy savings in efficient, costeffective and comfort-preserving ways. The enCOMPASS platform supports user-centered visualization of energy data from smart meters and sensors and uses the gathered information to provide its users with context-aware adaptive recommendations for energy savings. Moreover, it relies on gamification elements to increase effectiveness and produce greater and more durable behaviour change.
Year
DOI
Venue
2018
10.1109/PERCOMW.2018.8480405
2018 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops)
Keywords
Field
DocType
Energy Saving,Behavioral Change,Gamification
Intelligent sensor,Computer science,Visualization,Engineering management,Information and Communications Technology,Sociotechnical system,Energy consumption,Distributed computing
Conference
ISSN
ISBN
Citations 
2474-2503
978-1-5386-3228-4
0
PageRank 
References 
Authors
0.34
8
8
Name
Order
Citations
PageRank
Piero Fraternali12774403.62
Francesca Cellina241.87
Sergio Herrera321.59
Stelios Krinidis49218.49
Chiara Pasini564.88
Andrea Emilio Rizzoli662761.44
Cristina Rottondi716117.87
Dimitrios Tzovaras81377205.82