Title
Multi-Parameterised Matchmaking: A Framework
Abstract
The competitive scene in online video games is becoming more and more prominent and player satisfaction is of key importance when it comes to a good user experience and a successful game. As such it is important to have efficient skill rating and matchmaking systems in order to provide a proper match experience. We propose a mathematical framework for the analysis of matchmaking systems. The mathematical model addresses the estimated skill or rating, calculation of winning probabilities based on the estimated skill, and the updating of the estimated skill upon completion of a game. We will briefly apply the framework to the ELO skill rating system. Next we will use the framework to analyse the robustness of the TrueSkill algorithm and discuss some of the findings. We have used simulated data to test the robustness of the TrueSkill algorithm. All of the data processing has been done in Python using our own code, built-in functions and Python packages. The code has primarily been used to make the simulations of matches and customise updating functions.
Year
DOI
Venue
2018
10.1109/CIG.2018.8490414
2018 IEEE Conference on Computational Intelligence and Games (CIG)
Keywords
Field
DocType
matchmaking,mathematical model,player satisfaction,online video games,skill rating,framework
User experience design,Random variable,Data processing,TrueSkill,Computer science,Rating system,Robustness (computer science),Artificial intelligence,Online video,Machine learning,Python (programming language)
Conference
ISSN
ISBN
Citations 
2325-4270
978-1-5386-4360-0
0
PageRank 
References 
Authors
0.34
0
3
Name
Order
Citations
PageRank
Anders Harboell Christiansen100.34
Bo Friis Nielsen24510.84
Emil Gensby300.34