Abstract | ||
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One of the main objectives of the METIS-II project was to enable 5G concepts to reach and convince a wide audience from technology experts to decision makers from non-ICT industries. To achieve this objective, it was necessary to provide easy-to-understand and insightful visualization of 5G. This paper presents the visualization platform developed in the METIS-II project as a joint work of researchers and artists, which is a 3D visualization tool that allows viewers to interact with 5G-enabled scenarios, while permitting simulation driven data to be intuitively evaluated. The platform is a game-based customizable tool that allows a rapid integration of new concepts, allows real-time interaction with remote 5G simulators, and provides a virtual reality-based immersive user experience. As a result, the METIS-II visualization platform has successfully contributed to the dissemination of 5G in different fora and its use will be continued after METIS-II. |
Year | DOI | Venue |
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2018 | 10.1155/2018/2084950 | MOBILE INFORMATION SYSTEMS |
Field | DocType | Volume |
User experience design,Virtual reality,Computer science,Visualization,Metis,Human–computer interaction,Immersion (virtual reality),Distributed computing | Journal | 2018 |
ISSN | Citations | PageRank |
1574-017X | 0 | 0.34 |
References | Authors | |
0 | 10 |
Name | Order | Citations | PageRank |
---|---|---|---|
David Martin-sacristan | 1 | 92 | 12.59 |
Carlos Herranz | 2 | 27 | 1.92 |
Jose F. Monserrat | 3 | 292 | 37.27 |
Andrzej Szczygiel | 4 | 0 | 0.34 |
Nandish P. Kuruvatti | 5 | 14 | 3.59 |
David Garcia-Roger | 6 | 10 | 5.42 |
Danaisy Prado | 7 | 0 | 0.68 |
Mauro Boldi | 8 | 74 | 5.08 |
Jakob Belschner | 9 | 21 | 5.61 |
Hans D. Schotten | 10 | 231 | 86.45 |