Title
Sketching A Map Of The Storylets Design Space
Abstract
Linear and branching narrative structures are widespread in games, but limited in their dynamism and expressiveness. We consider the alternative storylets model of interactive narrative content, in which a game's narrative is assembled from a database of discrete, reorderable narrative "chunks" or "modules" known as storylets. This paper represents a first attempt to map out the design space of storylet-based narrative systems in games. We define the common elements of storylet-based systems; categorize such systems along several distinct dimensions; and survey implementations of such systems in existing games.
Year
DOI
Venue
2018
10.1007/978-3-030-04028-4_14
INTERACTIVE STORYTELLING, ICIDS 2018
Keywords
Field
DocType
Interactive narrative design, Procedural narrative
Design space,Dynamism,Categorization,Computer science,Narrative structure,Narrative,Implementation,Human–computer interaction,Multimedia,Branching (version control),Expressivity
Conference
Volume
ISSN
Citations 
11318
0302-9743
1
PageRank 
References 
Authors
0.37
1
2
Name
Order
Citations
PageRank
Max Kreminski135.14
Noah Wardrip-Fruin229852.31