Abstract | ||
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Linear and branching narrative structures are widespread in games, but limited in their dynamism and expressiveness. We consider the alternative storylets model of interactive narrative content, in which a game's narrative is assembled from a database of discrete, reorderable narrative "chunks" or "modules" known as storylets. This paper represents a first attempt to map out the design space of storylet-based narrative systems in games. We define the common elements of storylet-based systems; categorize such systems along several distinct dimensions; and survey implementations of such systems in existing games. |
Year | DOI | Venue |
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2018 | 10.1007/978-3-030-04028-4_14 | INTERACTIVE STORYTELLING, ICIDS 2018 |
Keywords | Field | DocType |
Interactive narrative design, Procedural narrative | Design space,Dynamism,Categorization,Computer science,Narrative structure,Narrative,Implementation,Human–computer interaction,Multimedia,Branching (version control),Expressivity | Conference |
Volume | ISSN | Citations |
11318 | 0302-9743 | 1 |
PageRank | References | Authors |
0.37 | 1 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Max Kreminski | 1 | 3 | 5.14 |
Noah Wardrip-Fruin | 2 | 298 | 52.31 |