Title | ||
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Evaluating ray casting and two gaze-based pointing techniques for object selection in virtual reality |
Abstract | ||
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Selecting an object is a basic interaction task in virtual reality (VR) environments. Interaction techniques with gaze pointing have potential for this elementary task. There appears to be little empirical evidence concerning the benefits and drawbacks of these methods in VR. We ran an experiment studying three interaction techniques: ray casting, dwell time and gaze trigger, where gaze trigger was a combination of gaze pointing and controller selection. We studied user experience and interaction speed in a simple object selection task. The results indicated that ray casting outperforms both gaze-based methods while gaze trigger performs better than dwell time.
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Year | DOI | Venue |
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2018 | 10.1145/3281505.3283382 | VRST |
Keywords | Field | DocType |
Object selection in virtual reality, gaze pointing, controller pointing | Dwell time,Computer vision,Control theory,User experience design,Virtual reality,Gaze,Computer science,Ray casting,Artificial intelligence | Conference |
ISBN | Citations | PageRank |
978-1-4503-6086-9 | 1 | 0.36 |
References | Authors | |
3 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Tomi Nukarinen | 1 | 20 | 2.97 |
Jari Kangas | 2 | 324 | 137.89 |
Jussi Rantala | 3 | 244 | 26.44 |
Olli Koskinen | 4 | 5 | 1.45 |
Roope Raisamo | 5 | 1035 | 111.44 |