Title
VR safari park: a concept-based world building interface using blocks and world tree
Abstract
We present a concept-based world building approach, realized in a system called VR Safari Park, which allows users to rapidly create and manipulate a world simulation. Conventional world building tools focus on the manipulation and arrangement of entities to set up the simulation, which is time consuming as it requires frequent view and entity manipulations. Our approach focuses on a far simpler mechanic, where users add virtual blocks which represent world entities (e.g. animals, terrain, weather, etc.) to a World Tree, which represents the simulation. In so doing, the World Tree provides a quick overview of the simulation, and users can easily set up scenarios in the simulation without having to manually perform fine-grain manipulations on world entities. A preliminary user study found that the proposed interface is effective and usable for novice users without prior immersive VR experience.
Year
DOI
Venue
2018
10.1145/3281505.3281517
VRST
Keywords
Field
DocType
Concept-based Modeling, Interaction Design, Entertainment
USable,Interaction design,Simulation,Entertainment,Computer science,Terrain,Human–computer interaction
Conference
ISBN
Citations 
PageRank 
978-1-4503-6086-9
1
0.37
References 
Authors
9
4
Name
Order
Citations
PageRank
Shotaro Ichikawa110.37
Kazuki Takashima218029.89
Anthony Tang395752.57
Yoshifumi Kitamura41040117.66