Title | ||
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Interactive and Immersive Learning Using 360° Virtual Reality Contents on Mobile Platforms. |
Abstract | ||
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Recent advances in mobile virtual reality (VR) devices have paved the way for various VR applications in education. This paper presents a novel authoring framework for mobile VR contents and a play-based learning model for marine biology education. For interactive and immersive mobile VR contents, we develop a multilayer 360° VR representation with image-based interactions such as mesh deformation and water simulation, which enable users to realistically interact with 360° panoramic contents without consuming excessive computational resources. On the basis of this representation, we design and implement play-based learning scenarios to increase the interactivity and immersion of users. Then, we verify the effectiveness of our educational scenarios using a user study in terms of user-created VR contents, interactivity, and immersion. The results show that more experienced elements in VR contents improve the immersion of users and make them more actively involved. |
Year | Venue | Field |
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2018 | Mobile Information Systems | Interactivity,Virtual reality,Computer science,Human–computer interaction,Immersion (virtual reality),Water simulation,Distributed computing,Immersive learning |
DocType | Volume | Citations |
Journal | 2018 | 0 |
PageRank | References | Authors |
0.34 | 7 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Kanghyun Choi | 1 | 0 | 0.34 |
Yeo-Jin Yoon | 2 | 26 | 6.26 |
Oh-young Song | 3 | 271 | 26.40 |
Soo-Mi Choi | 4 | 59 | 17.56 |