Title
I-cloth: incremental collision handling for GPU-based interactive cloth simulation.
Abstract
We present an incremental collision handling algorithm for GPU-based interactive cloth simulation. Our approach exploits the spatial and temporal coherence between successive iterations of an optimization-based solver for collision response computation. We present an incremental continuous collision detection algorithm that keeps track of deforming vertices and combine it with spatial hashing. We use a non-linear GPU-based impact zone solver to resolve the penetrations. We combine our collision handling algorithm with implicit integration to use large time steps. Our overall algorithm, I-Cloth, can simulate complex cloth deformation with a few hundred thousand vertices at 2 - 8 frames per second on a commodity GPU. We highlight its performance on different benchmarks and observe up to 7 - 10X speedup over prior algorithms.
Year
DOI
Venue
2018
10.1145/3272127.3275005
ACM Trans. Graph.
Keywords
Field
DocType
cloth simulation, collision handling, gpu, impact zone
Computer vision,Collision detection,Parallel computing,Collision,Frame rate,Artificial intelligence,Hash function,Solver,Collision response,Mathematics,Computation,Speedup
Journal
Volume
Issue
ISSN
37
6
0730-0301
Citations 
PageRank 
References 
5
0.40
30
Authors
5
Name
Order
Citations
PageRank
Min Tang162351.33
Tongtong Wang2166.10
Zhongyuan Liu360.74
Ruofeng Tong446649.69
Dinesh Manocha59551787.40