Title
"The Entrepreneurial Gamer": Regendering The Order Of Play
Abstract
The designation gamer is structurally bound to networked economies of digital play that are rewarded fiscally, socially, and publically, an order of play that is proving difficult to overturn. That girls and women have enjoyed at best marginal positions within video game cultures is by now well recognized, yet at the very same time is too easily dismissed in light of persuasively documented increases in the numbers of women who play. This article traces a large-scale transformation of ludic engagement from participation to spectatorship that parallels the professionalizing and commodifying of traditionally embodied sports, games, and play to demonstrate how new and emerging economies of gameplay, far from opening up the playing field, threaten a further entrenchment of gendered relations.
Year
DOI
Venue
2018
10.1177/1555412018755913
GAMES AND CULTURE
Keywords
DocType
Volume
video game players, ludic economies, affective and immaterial labor, video games, gender
Journal
13
Issue
ISSN
Citations 
7
1555-4120
1
PageRank 
References 
Authors
0.38
5
2
Name
Order
Citations
PageRank
Jennifer Jenson191.32
Suzanne de Castell210.38