Abstract | ||
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Material appearance of rendered objects depends on the underlying BRDF implementation used by rendering software packages. A lack of standards to exchange material parameters and data (between tools) means that artists in digital 3D prototyping and design, manually match the appearance of materials to a reference image. Since their effect on rendered output is often non-uniform and counter intuitive, selecting appropriate parameterisations for BRDF models is far from straightforward. We present a novel BRDF remapping technique, that automatically computes a mapping (BRDF Difference Probe) to match the appearance of a source material model to a target one. Through quantitative analysis, four user studies and psychometric scaling experiments, we validate our remapping framework and demonstrate that it yields a visually faithful remapping among analytical BRDFs. Most notably, our results show that even when the characteristics of the models are substantially different, such as in the case of a phenomenological model and a physically-based one, our remapped renderings are indistinguishable from the original source model. |
Year | DOI | Venue |
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2020 | 10.1109/TVCG.2018.2886877 | IEEE Transactions on Visualization and Computer Graphics |
Keywords | DocType | Volume |
Rendering (computer graphics),Computational modeling,Lighting,Measurement,Probes,Visualization,Optimization | Journal | 26 |
Issue | ISSN | Citations |
6 | 1077-2626 | 1 |
PageRank | References | Authors |
0.35 | 19 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Darya Guarnera | 1 | 1 | 0.35 |
Giuseppe Claudio Guarnera | 2 | 104 | 13.02 |
Matteo Toscani | 3 | 2 | 2.40 |
Mashhuda Glencross | 4 | 2 | 2.40 |
Baihua Li | 5 | 176 | 21.71 |
Jon Yngve Hardeberg | 6 | 2 | 1.38 |
Karl Gegenfurtner | 7 | 2 | 1.04 |