Title
Project Star Catcher: A Novel Immersive Virtual Reality Experience for Upper Limb Rehabilitation.
Abstract
Modern immersive virtual reality experiences have the unique potential to motivate patients undergoing physical therapy for performing intensive repetitive task-based treatment and can be utilized to collect real-time user data to track adherence and compliance rates. This article reports the design and evaluation of an immersive virtual reality game using the HTC Vive for upper limb rehabilitation, titled “Project Star Catcher” (PSC), aimed at users with hemiparesis. The game mechanics were adapted from modified Constraint Induced Therapy (mCIT), an established therapy method where users are asked to use the weaker arm by physically binding the stronger arm. Our adaptation changes the physical to psychological binding by providing various types of immersive stimulation to influence the use of the weaker arm. PSC was evaluated by users with combined developmental and physical impairments as well as stroke survivors. The results suggest that we were successful in providing a motivating experience for performing mCIT as well as a cost-effective solution for real-time data capture during therapy. We conclude the article with a set of considerations for immersive virtual reality therapy game design.
Year
DOI
Venue
2018
10.1145/3265755
TACCESS
Keywords
Field
DocType
HTC Vive, Virtual reality, constraint-induced therapy, disability, rehabilitation, serious games, stroke, therapy
Hemiparesis,Rehabilitation,Virtual reality,Upper limb,Game mechanics,Computer science,Game design,Human–computer interaction,Automatic identification and data capture,Immersion (virtual reality),Multimedia
Journal
Volume
Issue
ISSN
11
4
1936-7228
Citations 
PageRank 
References 
0
0.34
8
Authors
3
Name
Order
Citations
PageRank
Aviv Elor122.41
Mircea Teodorescu276.63
Sri Hastuti Kurniawan366674.46