Abstract | ||
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Privacy is a concept that is intertwined with data security, but its scope is significantly broader. Often considerations of privacy in the context of consumer devices are limited to a consideration of the security of the data stored in those devices. In this work a broader perspective taken and privacy is defined in terms of new classes which consider the wider context of individuals and groups of persons. The implications for games & interactive media (G&IM) devices and systems is discussed. Finally, some ideas for an improved privacy framework for G&IM are outlined and explained in the context of the literature and current state-of-art. |
Year | DOI | Venue |
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2018 | 10.1109/GEM.2018.8516484 | 2018 IEEE Games, Entertainment, Media Conference (GEM) |
Keywords | DocType | ISBN |
Privacy,Games,Interactive Media,Wearables,Digital Media,Consumer Devices,Entertainment Devices | Conference | 978-1-5386-6305-9 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
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P. M. Corcoran | 1 | 414 | 82.56 |
Claudia Costache | 2 | 2 | 2.07 |