Title
Will You Be Happier? Designing A Game That Employs Gifting To Non-Player Characters
Abstract
Giving presents can have a positive impact upon the giveru0027s mental well-being [1-4]. We wonder whether giving a present to an AI agent could have the same effect. We investigate this question in the context of video games with non-player characters (NPCs), because the rapid expansion of the game industry makes NPCs one of the most common ways in which we experience AI agents. We seek to understand whether players benefit mentally by giving gifts to NPCs in video games. We intend to observe the behaviour of players and measure their psychological changes through a specially designed video game providing them with mechanisms for gifting to NPCs. We have taken an understanding of gifting from the real world and applied this understanding within a game. The game development has been an iterative process of design-build-playtest. Such a process helps us better understand the research space and to better describe the questions. This article reports the latest findings from the game development after playtesting with 12 participants.
Year
DOI
Venue
2018
10.1145/3284432.3287179
HAI'18: PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON HUMAN-AGENT INTERACTION
Field
DocType
Citations 
Wonder,Social psychology,Iterative and incremental development,Computer science,Game industry,Non-player character,Video game development,Game design,Human–computer interaction
Conference
0
PageRank 
References 
Authors
0.34
1
4
Name
Order
Citations
PageRank
Sha Li100.34
Marian F. Ursu216315.52
Doug Williams311814.58
Ian Kegel417717.09