Title
Adversarial Generation Of Defensive Trajectories In Basketball Games
Abstract
In this paper, we present a method to generate realistic trajectories of defensive players in a basketball game based on the ball and the offensive team's movements. We train on the NBA dataset a conditional generative adversarial network that learns spatio-temporal interactions between players' movements. The network consists of two components: a generator that takes as input a latent noise vector and the offensive team's trajectories to generate defensive trajectories; and a discriminator that evaluates the realistic degree of the generated results. Our system allows players and coaches to simulate how the opposing team will react to a newly developed offensive strategy for evaluating its effectiveness. Experimental results demonstrate the feasibility of the proposed algorithm.
Year
DOI
Venue
2018
10.1109/ICMEW.2018.8551533
2018 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)
Keywords
Field
DocType
Conditional adversarial network,basketball,strategies
Computer vision,Discriminator,Generative adversarial network,Computer science,Basketball games,Artificial intelligence,Basketball,Adversarial system,Offensive
Conference
ISSN
ISBN
Citations 
2330-7927
978-1-5386-4196-5
1
PageRank 
References 
Authors
0.48
0
6
Name
Order
Citations
PageRank
Chieh-Yu Chen111.16
Wenze Lai210.82
Hsin-Ying Hsieh311.16
Yu-Shuen Wang478539.72
Wen-Hsiao Peng520933.15
Jung-hong Chuang613619.62