Abstract | ||
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Existing physical fitness systems are often based on kinesiology (physical kinematics) which considers distance and its derivatives which form an ordered list: distance, velocity, acceleration, jerk, jounce, etc.. In this paper, we examine the efficacy of using integral kinematics to evaluate performance of exercises that combine strength and dexterity. Integral kinematics is based on distance and its time integrals (absement, absity, abseleration, etc.), We also include a game design framework to further motivate integral kinesiology as a new form of fitness training and fitness assessment. |
Year | DOI | Venue |
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2018 | 10.1109/GEM.2018.8516533 | 2018 IEEE Games, Entertainment, Media Conference (GEM) |
Keywords | Field | DocType |
game design framework,motivate integral kinesiology,fitness training,fitness assessment,integral kinesiology feedback,fitness-based games,physical kinematics,ordered list,jounce,integral kinematics,dexterity,physical fitness systems | Entertainment industry,Kinematics,Control theory,Computer science,Jerk,Game design,Jounce,Physical fitness,Acceleration,Kinesiology | Conference |
ISBN | Citations | PageRank |
978-1-5386-6305-9 | 0 | 0.34 |
References | Authors | |
0 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Steve Mann | 1 | 0 | 0.34 |
Max Lv Hao | 2 | 0 | 0.34 |
Ming-Chang Tsai | 3 | 0 | 0.34 |
Maziar Hafezi | 4 | 0 | 0.34 |
Amin Azad | 5 | 0 | 0.34 |
Farhad Keramatimoezabad | 6 | 0 | 0.34 |