Title
Effectiveness of Integral Kinesiology Feedback for Fitness-Based Games
Abstract
Existing physical fitness systems are often based on kinesiology (physical kinematics) which considers distance and its derivatives which form an ordered list: distance, velocity, acceleration, jerk, jounce, etc.. In this paper, we examine the efficacy of using integral kinematics to evaluate performance of exercises that combine strength and dexterity. Integral kinematics is based on distance and its time integrals (absement, absity, abseleration, etc.), We also include a game design framework to further motivate integral kinesiology as a new form of fitness training and fitness assessment.
Year
DOI
Venue
2018
10.1109/GEM.2018.8516533
2018 IEEE Games, Entertainment, Media Conference (GEM)
Keywords
Field
DocType
game design framework,motivate integral kinesiology,fitness training,fitness assessment,integral kinesiology feedback,fitness-based games,physical kinematics,ordered list,jounce,integral kinematics,dexterity,physical fitness systems
Entertainment industry,Kinematics,Control theory,Computer science,Jerk,Game design,Jounce,Physical fitness,Acceleration,Kinesiology
Conference
ISBN
Citations 
PageRank 
978-1-5386-6305-9
0
0.34
References 
Authors
0
6
Name
Order
Citations
PageRank
Steve Mann100.34
Max Lv Hao200.34
Ming-Chang Tsai300.34
Maziar Hafezi400.34
Amin Azad500.34
Farhad Keramatimoezabad600.34