Abstract | ||
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As motion capture systems become reliable and affordable, hand gestures can be identified in real-time and used in video games as alternative game controls. However, there is not enough studies about user experience using gesture input modality for games. In this work, we perform a case study of hand-gesture video games. We try to answer the question “Do players have a delightful experience when they interact with the game using hand gestures?”. We map intuitive hand gestures to commands and use them to control the movement of game characters. We perform a user study based on User Experience Questionnaires (UEQ). In comparing to all interactive products registered in UEQ study database, our gesture control interface scores in the top 1% range showing that gesture based gaming can provide a high level of user satisfaction. |
Year | DOI | Venue |
---|---|---|
2018 | 10.1109/GEM.2018.8516520 | 2018 IEEE Games, Entertainment, Media Conference (GEM) |
Keywords | Field | DocType |
Gesture controls,user experience,video game | Motion capture,Entertainment industry,User experience design,Computer science,Gesture,Gesture recognition,Human–computer interaction | Conference |
ISBN | Citations | PageRank |
978-1-5386-6305-9 | 0 | 0.34 |
References | Authors | |
0 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Chao Peng | 1 | 0 | 1.35 |
Jeffrey Hansberger | 2 | 5 | 1.55 |
Vaidyanath Areyur Shanthakumar | 3 | 2 | 1.05 |
Sarah C. Meacham | 4 | 0 | 0.34 |
Victoria Blakley | 5 | 0 | 0.34 |
Lizhou Cao | 6 | 4 | 2.49 |