Title
A Case Study of User Experience on Hand-Gesture Video Games
Abstract
As motion capture systems become reliable and affordable, hand gestures can be identified in real-time and used in video games as alternative game controls. However, there is not enough studies about user experience using gesture input modality for games. In this work, we perform a case study of hand-gesture video games. We try to answer the question “Do players have a delightful experience when they interact with the game using hand gestures?”. We map intuitive hand gestures to commands and use them to control the movement of game characters. We perform a user study based on User Experience Questionnaires (UEQ). In comparing to all interactive products registered in UEQ study database, our gesture control interface scores in the top 1% range showing that gesture based gaming can provide a high level of user satisfaction.
Year
DOI
Venue
2018
10.1109/GEM.2018.8516520
2018 IEEE Games, Entertainment, Media Conference (GEM)
Keywords
Field
DocType
Gesture controls,user experience,video game
Motion capture,Entertainment industry,User experience design,Computer science,Gesture,Gesture recognition,Human–computer interaction
Conference
ISBN
Citations 
PageRank 
978-1-5386-6305-9
0
0.34
References 
Authors
0
6