Abstract | ||
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In this paper we present the Hunting Game Generator (HGG) system, a tool and a methodology for supporting geolocalized learning activities in Augmented Reality modality. The tool enables the teacher to create treasure hunting games directly on the mobile device. The teacher defines also the quizzes and advancing mechanism of the game. In this study we also conducted a qualitative investigation in terms of a focus group involving secondary school students aiming at evaluating their viewpoint on the relevance of the support the tool provides in learning activities. Students appeared very motivated by the tool, which is seen as a relevant support to traditional lectures. |
Year | DOI | Venue |
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2018 | 10.1109/iV.2018.00097 | 2018 22nd International Conference Information Visualisation (IV) |
Keywords | Field | DocType |
Treasure-Hunting,Augmented-Reality,e-Learning,Mobile-Learning,Edutainment,Gamification | E learning,Treasure,Computer science,Augmented reality,Mobile device,Human–computer interaction,Focus group | Conference |
ISSN | ISBN | Citations |
1550-6037 | 978-1-5386-7203-7 | 0 |
PageRank | References | Authors |
0.34 | 0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Rita Francese | 1 | 321 | 39.98 |
Michele Risi | 2 | 403 | 40.98 |
Riccardo Siani | 3 | 0 | 0.34 |
Genoveffa Tortora | 4 | 1477 | 151.59 |