Abstract | ||
---|---|---|
Spectral rendering is necessary for rendering a scene with fluorescence, because fluorescence is a strongly wavelength dependent phenomenon. We propose a method for rendering fluorescence under global illumination environment efficiently by using importance sampling of wavelength considering both spectra of fluorescent materials and light sources.
|
Year | DOI | Venue |
---|---|---|
2018 | 10.1145/3283289.3283365 | SA '18: SIGGRAPH Asia 2018
Tokyo
Japan
December, 2018 |
Field | DocType | ISBN |
Computer vision,Importance sampling,Computer graphics (images),Computer science,Fluorescence,Spectral rendering,Spectral line,Artificial intelligence,Global illumination,Rendering (computer graphics),Wavelength | Conference | 978-1-4503-6063-0 |
Citations | PageRank | References |
0 | 0.34 | 1 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Wataru Yamamoto | 1 | 0 | 0.34 |
Bisser Raytchev | 2 | 212 | 33.11 |
Toru Tamaki | 3 | 120 | 30.21 |
Kazufumi Kaneda | 4 | 439 | 86.44 |