Title | ||
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Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis. |
Abstract | ||
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Game designers can use computer-aided game design methods to model how players may experience the perceived difficulty of a game. We present methods to generate and analyze the difficulty of a wide variety of minimal action game variants throughout game space, where each point in this abstract design space represents a unique game variant. Focusing on a parameterized version of Flappy Bird, we pre... |
Year | DOI | Venue |
---|---|---|
2018 | 10.1109/TCIAIG.2017.2750181 | IEEE Transactions on Games |
Keywords | DocType | Volume |
Games,Birds,Hazards,Space exploration,Analytical models,Measurement,Mathematical model | Journal | 10 |
Issue | ISSN | Citations |
2 | 2475-1502 | 2 |
PageRank | References | Authors |
0.38 | 0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Aaron Isaksen | 1 | 58 | 5.94 |
Daniel Gopstein | 2 | 4 | 1.76 |
Julian Togelius | 3 | 25 | 5.70 |
andrew nealen | 4 | 1175 | 53.78 |