Title
Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis.
Abstract
Game designers can use computer-aided game design methods to model how players may experience the perceived difficulty of a game. We present methods to generate and analyze the difficulty of a wide variety of minimal action game variants throughout game space, where each point in this abstract design space represents a unique game variant. Focusing on a parameterized version of Flappy Bird, we pre...
Year
DOI
Venue
2018
10.1109/TCIAIG.2017.2750181
IEEE Transactions on Games
Keywords
DocType
Volume
Games,Birds,Hazards,Space exploration,Analytical models,Measurement,Mathematical model
Journal
10
Issue
ISSN
Citations 
2
2475-1502
2
PageRank 
References 
Authors
0.38
0
4
Name
Order
Citations
PageRank
Aaron Isaksen1585.94
Daniel Gopstein241.76
Julian Togelius3255.70
andrew nealen4117553.78