Title
Revolution mapping with bump mapping support.
Abstract
Per-pixel Revolution Mapping is an image-based modeling and rendering technique or IBMR (Image-Based Modeling and Rendering). It consists of creating a virtual 3D objects without polygonal meshes. This technique uses a single RGBA texture that stores the needed data to generate the revolved surface. The main problem with this technique is that the 3D revolved models are rendered without realistic surface wrinkles. In this paper, we presented an improvement to enhance the realism of the 3D revolved models by combining the revolution mapping and the bump mapping. In order to synchronize between real-time depth scaling of the microrelief and the resulting shading, we have added a scaling factor that makes it possible to have a realistic depth animation. This new technique creates very convincing 3D models with realistic looking surface wrinkles and allows rendering at interactive frame rates.
Year
DOI
Venue
2018
10.1016/j.gmod.2018.09.001
Graphical Models
Keywords
Field
DocType
Revolution mapping,Image-based modeling and rendering,3D object,Revolved models,Bump mapping,Real-time,Depth scaling,Frame rates
Scale factor,Computer vision,Polygon,Polygon mesh,Bump mapping,Animation,Frame rate,Artificial intelligence,Rendering (computer graphics),Scaling,Mathematics
Journal
Volume
ISSN
Citations 
100
1524-0703
0
PageRank 
References 
Authors
0.34
15
4
Name
Order
Citations
PageRank
Anouar Ragragui111.37
Adnane Ouazzani Chahdi211.03
Akram Halli313.06
Khalid Satori44216.75