Title
Knowrobsim - Game Engine-Enabled Knowledge Processing Towards Cognition-Enabled Robot Control
Abstract
AI knowledge representation and reasoning methods consider actions to be blackboxes that abstract away from how they are executed. This abstract view does not suffice for the decision making capabilities required by robotic agents that are to accomplish manipulation tasks. Such robots have to reason about how to pour without spilling, where to grasp a pot, how to open different containers, and so on. To enable such reasoning it is necessary to consider how objects are perceived, how motions can be executed and parameterized, and how motion parameterization affects the physical effects of actions. To this end, we propose to complement and extend symbolic reasoning methods with KNOWROBSIM, an additional reasoning infrastructure based on modern game engine technology, including the subsymbolic world modeling through data structures, action simulation based on physics engine, and world scene rendering. We demonstrate how KNOWROBSIM can perform powerful reasoning, prediction, and learning tasks that are required for informed decision making in object manipulation.
Year
DOI
Venue
2018
10.1109/IROS.2018.8593935
2018 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS (IROS)
Field
DocType
ISSN
Data structure,Robot control,Knowledge representation and reasoning,GRASP,Computer science,Physics engine,Control engineering,Human–computer interaction,Robot,Rendering (computer graphics),Cognition
Conference
2153-0858
Citations 
PageRank 
References 
1
0.37
0
Authors
4
Name
Order
Citations
PageRank
Andrei Haidu163.15
Daniel Beßler233.12
Asil Kaan Bozcuoglu3134.34
Michael Beetz43784284.03