Title | ||
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System for preventing loss of replay desire in games by guiding the user to voluntary leaving from and returning to the game sessions. |
Abstract | ||
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We have conducted a research on the time-loss experience during game play. From the study, we propose system design for preventing loss of replay desire in games by guiding voluntary leave. Experiments have shown the effectiveness of the proposed system. In the first step of this study, we have conducted a preliminary experiment for finding whether increasing cognitive workload can guide voluntary leave. The results indicated that adjusting difficulty level by modifications to the appearances of the game objects makes a difference in the cognitive workload.
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Year | DOI | Venue |
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2018 | 10.1145/3284398.3284418 | VRCAI '18: International Conference on Virtual Reality Continuum and its Applications in Industry
Tokyo
Japan
December, 2018 |
Keywords | Field | DocType |
Digital Games, Game Design, Voluntary Leave, Cognitive Workload, Replay | Simulation,Computer science,Game design,Systems design,Cognitive workload,Human–computer interaction | Conference |
Volume | ISBN | Citations |
146 | 978-1-4503-6087-6 | 0 |
PageRank | References | Authors |
0.34 | 4 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Shota Homma | 1 | 0 | 0.34 |
Masaki Abe | 2 | 0 | 0.34 |
Taichi Watanabe | 3 | 6 | 4.80 |
Koji Mikami | 4 | 12 | 8.00 |